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July 20, 2006

Spore in BusinessWeek

screen shot from Spore

The countdown to Spore, Will Wright's astonishing new video game, is in full swing. The release date may be as much as a full year away (no official release date has been given, but various statements put it anywhere from fall 2006 to June 2007), but whenever it appears, the consensus is that you've never seen anything like it. The current issue of BusinessWeek magazine has an article about the game and what it's like to play it...

In many ways, the next phase – creature design – will be the core element of the game. And we were able to dive into the editor, design a creature, and send it out into the wild. The Creature Editor is astonishingly easy to use and powerful. You start by picking a backbone, which you can stretch by pulling the ends, and deform by grabbing and pulling (Maxis calls it a metaball). It comes with a standard thickness of flesh around it, which again, you can adjust, creating a body which could resemble your favorite animal or something never before seen in nature.

I can't wait.

P.S. Last month Spore creator Will Wright and musician Brian Eno shared a stage for one of the mind-expanding Long Now Seminars. They had a wonderful discussion about the nature and process of creativity. The audio of their discussion is available.

Posted by Chris Spurgeon at July 20, 2006 06:30 PM

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